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Old May 19, 2006, 04:00 PM // 16:00   #1
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Default Super Knocklock Sin?

13 critical strikes
12 dagger mastery
rest to deadly + 1

Black Lotus Strike
Horns of the Ox
Moebius Strike {E}
Falling Spider
Iron Palm
Critical Eye
Siphon Speed
[heal skill, support skill, teleport skill, res sig, etc.]

Whoo boy, where to start. Some may use Siphon Speed on multiple foes if their energy reserves aren't being emptied out. Why? Team support? Just a suggestion, bah*

As you can see, if done properly, you can knock your foe down a whopping 3 times and what's worse, they're under constant degen the whole way through.

BLS is a reactionary skill, you need to be FAST with it so that you can land your opening strike to get a chunk of energy back. [under 13 crit, it should give ya a full bar to start the knock locking]

After Moebius strike, you can land another Horns of the Ox into Falling spider for 2 ugly helpings of knockdown and poison. When they get up for the 3rd time, use Iron Palm to plant their asses back on the floor. Oh wait......

wtf?

chain: Siphon Speed, BLS, Horns of the Ox, Moebius Strike {E}, BLS, Horns of the Ox, Falling Spider, Iron Palm.

chain modified, more time, more dmg: Siphon Speed, Iron Palm, Falling Spider, BLS, Horns of the Ox, Moebius Strike {E}, BLS, Horns of the Ox, Falling Spider.

modified again: Siphon Speed, Iron Palm, Falling Spider, Horns of the Ox, Moebius Strike {E}, BLS, Horns of the Ox, Falling Spider

if Iron Palm counts as an attackskill [not sure if it'd be regenned by Moebius, Good heavens what combos you can do!]



There's more modifications to this loop but it's quite versatile so long as you can get either your hex or your condition to stay. [not hard with knockdown loopy]

With a good dose of luck on your side, your Critical Strikes should have kept your energy high enough to either continue slashing or just get outta there with chosen teleport skill.

Quite a loop, any ideas for an 8th skill?
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Old May 19, 2006, 05:43 PM // 17:43   #2
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Cool build, I'm trying to come up with something similar.
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Old May 19, 2006, 06:06 PM // 18:06   #3
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Moebius is tricky, though. It doesn't look like you'd be able to drop your target to under 50% health for Moebius' bonus effect.

Try going Necro secondary for Weaken Knees (Curses attribute), and then you've got an unbelievable KD Sin. You'll have the snare from Siphon Speed, the E return from BLS, two forms of KD from Horns and Iron Palm, another form of highly repeatable KD from Weaken Knees, multiple Falling Spiders for very consistent poison infliction, not to mention due to Falling Spider being an Off-hand, every KD will allow you to restart the chain--without Moebius Strike, too! Very nasty shit there.

What I'm leery of is seeing no Twisting Fangs. Though I suppose in a KD build, Deep Wound isn't entirely necessary...but then again...eh, I don't know.
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Old May 19, 2006, 06:32 PM // 18:32   #4
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if you want Twisting Fangs in there... you could go something like...

Mark of Instability --> Black Lotus Strike --> Twisting Fangs

you could then proceed to use Falling Spider --> Horns of the Ox

that's another two KD chain... but with Deep Wound, Bleeding and Poison
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Old May 19, 2006, 07:21 PM // 19:21   #5
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what about Energy consumption...

ive used all those skills in multiple differnt combinations... but the chain timed correctly because of energy dependancy is slow and less effective than a simple single knockdown bleed poison critical defence asn wtih 15 daggers for 30% dbl strike chance and using critical eye with way of perfection for constant hp regen...
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Old May 19, 2006, 07:51 PM // 19:51   #6
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well... atm this is the build i'm playing around with in RA

DM : 16 (12+3+1)
CS : 13 (12+1)

- Black Lotus Strike
- Twisting Fangs
- Falling Spider
- Horns of the Ox
- Wild Blow
- AoD {E}
- Mark of Instability
- Rez Sig

i really have no energy problems due to BLS... the downsides to this build i've noticed so far is that i have no self heals and the recharge of BLS makes me have to wait for awhile in order to do my spikes...
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Old May 19, 2006, 07:53 PM // 19:53   #7
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Quote:
Originally Posted by Valerius
well... atm this is the build i'm playing around with in RA

DM : 16 (12+3+1)
CS : 13 (12+1)

- Black Lotus Strike
- Twisting Fangs
- Falling Spider
- Horns of the Ox
- Wild Blow
- AoD {E}
- Mark of Instability
- Rez Sig

i really have no energy problems due to BLS... the downsides to this build i've noticed so far is that i have no self heals and the recharge of BLS makes me have to wait for awhile in order to do my spikes...
hi val. Twisting Fangs FTW
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Old May 19, 2006, 09:08 PM // 21:08   #8
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you know though... twisting fangs is nothing without the bleed... for a lot of areas i swap out fangs and go blossom for higher dmg and use sharpen dagers for the degen attack...

blossom is awsome for those AoE Crticals that stack way of perfection giving massive heals...

ive used it on many occasion to watch an empty energy bar fill completely...

im still torn between the 2 actually.

and lately i have been thinking of using another sup rune to cap both crits and dagger mastery... because seriousely the extra -75hp would be so minor for this build with Critical Defence...

16 dagger mastery
16 critical strikes

that is

32% dbl strike
44.9% Critical Strikes

endless Way of perfection
endless critical eye
endless Flashing Blades or close to endless Critical defence with better block chance

and with full valks set that and minor vigor thats still 395hp... 415 with sup, 445 with zealous

hrmm... did i figure that right... will have to make sure when i get home... still food for though
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Old May 19, 2006, 09:34 PM // 21:34   #9
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i like Twisting Fangs more for the Deep Wound it gives... makes spiking targets alot easier...

Quote:
Originally Posted by sinican
16 dagger mastery
16 critical strikes
not possible... gonna have to go 16 DM / 15 CS or 16 CS / 15 DM

Quote:
Originally Posted by remmeh
hi val.
hey man... heh... i so would have 0wn3d you if your team hadn't blinded me ... i call for a rematch! :P
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Old May 19, 2006, 09:47 PM // 21:47   #10
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yup...

go 16DM 15CS considering every poing in Dm give 2% dbl strike and 1.44 crit chance vs CS only give 1% crit chance

and for the deep wounds yea but typically the most actual dmg that is going to be reducing is around 100 hp... which is 1.5-2 attacks and after the first chain of it, it becomes useless unless it wear off... where as at 16DM blossom is doing +42, +42 to target and all around it giving 2x more chance for crit for each target granting huge hp recoup and energy recoup to continue spamming your chain...

mine happens to be GLS,EA,FS,DB.... and using CE,SD,WoP,SR

so of corse i get bleed/poison/knockdown and a continuous flow of hp and energy coming back... though when i know i need the stance i go CD and TF

i always like to have those 3 conditions rolling on my targets...

so wish there were 9 skill slots lol...
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Old May 19, 2006, 11:53 PM // 23:53   #11
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KD Sin Lock
Use Siphon Speed for Iron Palm (KD) and BLS (Energy)

then use Iron Palm and Entangling Asp for double knock-down and poison

then use BLS (does NOT need to follow a lead attack), Horns of the Ox, and Falling Spider for Energy, poison, and knock-down.

if you have enough energy and ALL your skills (except Siphon Speed, Blades of Steel, and Mobious Strike) are recharging use Blades of Steel for a lot of damage, which should put foe below 50% health.

If only 1 or 2 skills (except for those noted above) are still recharging you may still want to attempt Blades of Steel (to try to put them below 50%) and then Moebius Strike (if not immediately under 50% health wait a while for poison to do its degen, otherwise you just wasted 5 Energy and your Elite skill)


I suggest using Zealous ______ Daggers of Fortitude as you will need the extra Energy because you are using a lot of Energy very fast and Health because of 2-1/3 Superior rune effects.


Assassin/Necromancer
Level: 20

Critical Strikes: 15 (11+4)
Dagger Mastery: 13 (10+3)
Deadly Arts: 13 (10+3)

Siphon Speed (Deadly Arts)
For 14 seconds, target foe moves 20% slower and you move 20% faster.
Energy:5 Cast:1 Recharge:5

Iron Palm (Deadly Arts)
Target touched foe suffers 44 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
Energy:10 Cast:0.75 Recharge:20

Entangling Asp (Deadly Arts)
Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 18 seconds.
Energy:10 Cast:1 Recharge:20

Black Lotus Strike (Critical Strikes)
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +31 damage and you gain 20 Energy.
Energy:10 Cast:0 Recharge:25

Horns of the Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +28 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy:5 Cast:0 Recharge:12

Falling Spider (Dagger Mastery)
Must strike a knocked-down foe. If it hits, Falling Spider strikes for +32 damage and target foe is Poisoned for 18 seconds.
Energy:5 Cast:0 Recharge:8

Blades of Steel (Dagger Mastery)
Must follow an off-hand attack. If it hits, this attack strikes for +13 damage (maximum bonus 50) for each recharging dagger attack.
Energy:5 Cast:0 Recharge:20

Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +32 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:8


Alternative configuration

Way of the Empty Palm [Elite] (Deadly Arts)
For 18 seconds, off-hand and dual attacks cost no Energy.
Energy:5 Cast:1 Recharge:30

***Use Way of Empty Palm in the case that you find yourself constantly too low on energy (the main problem being Black Lotus Strike because prior to that you will be about 15 Energy and gaining about 2-6 Energy [depending on critical strikes])***





If you are using these builds it most likely be on a flag runner or the such soooo.......... Do Not Have A Majority Of These Skills So It Is Near Impossible For Me To Test This At The Moment (especially the elite)
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Old May 20, 2006, 08:53 PM // 20:53   #12
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The problem I see with some of the stat builds is that 13 crit is the break point for the energy regen, the benefit from the passive skills is moot since Critical Eye's duration at 13 crit is already PAST it's recycle time, no point pushing it further.

2ndly, due to laserlight's explanation on double striking, if your special skills: lead, offhand NEVER double strike, then going 16 dagger mastery to me is no longer a viable option. I'd rather punch for a large boost in criticals over more double attacking since everyone knows a sin's prolonged effort in the MIDDLE of the enemy's team is just a deathwish.

@ 12 daggers, it's 100% dmg, nothing fantastic, but it's not piddly weak either with skill/buffs to stack

@ 13 critical strikes, you get a LOOONG critical eye along with 4 e. per crit [with like 30%+ chance to crit I think or maybe more, yow]

Since this information regarding double striking has shown me, one really can play a sin much like a ranger, buff stacking each individual attack instead of using spammables...

I think the best buff stackers are in the line of

passive skill: critical eye comes to everyone
enchantment: sharpen daggers or conjure element?
Siphon Speed / Impale / dmg booster: standard hexing stuff

We may not have preparations or IAS stances, but we can still stack them and instead of having gigantic spikes, we can have a far more dangerous dps then maybe sword warriors. I say maybe because I haven't tested it but I'm pretty certain you can drop someone dead in the right circumstances rather quickly.

Perhaps in the future, the Dev team will up the assassins' killing dmg capabilities.

A sin in my eyes really is an elementalist style damage dealer using a warrior's method...

Caster regen, warrior's range, and yet hindered and benefited by both. Ingenius...

Great suggestions btw.

Moebius strike allows for more than 3 kd's I think.
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Old May 21, 2006, 03:13 AM // 03:13   #13
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dagger mastery give 2% dbl per point and 1.44% crit per point

vs

critical stikes only give 1% per point...

13 is all you need in critcal strike unless you already have Dagger mastery maxed and have spare points and want to deal more dmg

i do my attack chains in pairs with a standard strike in between

goes like this

Critical eye
golden p

reg

ox
spider

reg

fangs
refuge

it is still more worth it to sink into Dagger mastery for more dmg the dbl strike and more crit chance
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Old May 21, 2006, 01:24 PM // 13:24   #14
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with my build you get just about 6-infinite KDs depending on their health and your energy
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